World Game Institute
The World Game Institute, the organization built around Buckminster Fuller's World Game — the large-scale participatory simulation in which players allocate the world's resources to meet human needs without ecological ruin.
Growing out of Fuller's World Resources Inventory and design-science program, the World Game Institute turned the World Game from a demonstration into a durable teaching and research practice. Under Medard Gabel's direction it ran workshops and data projects, and its method continued through successor organizations such as the Global Solutions Lab.
Role in Fuller's world
The Institute is the operational home of one of Fuller's signature ideas — resource accounting as a cooperative, global, positive-sum game — carrying his "make the world work" ambition forward as an ongoing program rather than a one-time event.
See Also
- Medard Gabel — the Institute's director and Fuller's World Game collaborator
- 50 Years of the Design Science Revolution and the World Game — the World Game program this Institute continued
- Buckminster Fuller as Captain of Spaceship Earth (Buckminster Fuller as Captain of Spaceship Earth) — related work
- Design Science Primer: Tools for Changing the World (Design Science Primer: Tools for Changing the World) — related work
- Timothy Stott (Timothy Stott) — related figure
- Center for Spirituality and Sustainability (Fuller Dome) (Center for Spirituality and Sustainability (Fuller Dome)) — related place
- Dymaxion Map (Dymaxion Map) — related topic
- Buckminster Fuller and Robert Pickus (Buckminster Fuller and Robert Pickus) — related topic
Sources
- 50 Years of the Design Science Revolution and the World Game (source reference) — the World Game program record